An algorithm to triangulate surfaces in 3D using unorganised point clouds

Kós, Géza (2001) An algorithm to triangulate surfaces in 3D using unorganised point clouds. COMPUTING, 14 (Suppl.). pp. 219-232.

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Item Type: Article
Subjects: Q Science > QA Mathematics and Computer Science > QA75 Electronic computers. Computer science / számítástechnika, számítógéptudomány
Divisions: Geometric Modelling and Computer Vision Laboratory
Depositing User: Eszter Nagy
Date Deposited: 11 Dec 2012 15:08
Last Modified: 11 Dec 2012 15:08
URI: https://eprints.sztaki.hu/id/eprint/2649

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