Aquaculture production processes and training validation through serious games

Marcelino-Jesus, E and Artifice, A and Sarraipa, J and Luis-Ferreira, F and Ilie Zudor, Angyalka (2017) Aquaculture production processes and training validation through serious games. In: Proceedings of the ASME international mechanical engineering congress and exposition, 2016, Vol. 2. American Society of Mechanical Engineers (ASME), New York, UNSP V002T02A040. ISBN 978-0-7918-5052-7 10.1115/IMECE2016-66941

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Nowadays, and due to the shortage of wild fish in our seas, rivers and lakes has led to the growth of the aquaculture industry and consequently to the increase of existing aquaculture fish in the markets for domestic consumption to a global scale. In this sense, aquaculture plays a central role to feed the world population in a healthy way and simultaneously for the preservation of the aquatic ecosystems. Thus, the aquaculture production process can be determined by several factors namely biological, technological, economic, and environmental. The authors intend to address and validate such factors related to production processes in the AquaSmart project using serious games. The Serious Games strategy proposes to demonstrate the technological results of the project, namely data analytics tools able to generate new knowledge to improve aquaculture production processes. Additionally, it also intends to work as supporting training and marketing material, validating both the tools and the training programme.

Item Type: Book Section
Subjects: Q Science > QA Mathematics and Computer Science > QA75 Electronic computers. Computer science / számítástechnika, számítógéptudomány
Divisions: Research Laboratory on Engineering & Management Intelligence
SWORD Depositor: MTMT Injector
Depositing User: MTMT Injector
Date Deposited: 22 Dec 2017 07:26
Last Modified: 22 Dec 2017 07:26

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